Wednesday, June 3, 2015

Figuring out Camera

Experimenting with camera shots. I'm focusing on close ups rather than establishing shots.
Outside Shots:





 That angle.
Inside Shots:


This shot is perfect for the hanging silhouettes I wanted at the end of the animation. It's subtle and the dark corridor feel really suits the situation. 

Modeling Inside Building


Damn, those arches and soon to be windows...
Trippy 
No floor right now so that's why the building is floating on the poles...

Top Floor Inside: 
I need to move the window material so it's not seen inside... But it looks so cool here. Ah well.
Fixed :)
Behind the scenes...

Monday, June 1, 2015

Matte Painting Test 2



I'm not sure about this style... I'm considering looking into flat 2D, block, and gradient style (that probably doesn't make sense at all) -Same colour palate 

Lighting Tests

I want my animation to have a blue tone to it all. I chose a blue because reflects the story's theme. Its sad and depressing, what the colour blue means.


Matte Painting Style Influence

Finn Campbell-Notman



Matte Painting Test

Final Matte Painting!
Just kidding.
This is just planning where everything is going before I draw the real thing.
I have never digitally painted before so sorry if you're looking at this and wondering why I'm doing everything wrong...
Trying to make it for gloomy like England's weather (no offence). I'm not sure if my 3D elements will fit in well with this... :/
The flag will be a separate layer in AfterEffects. I thought because the colours in it were so strong, I would lower the opacity. I like the effect it has. It is a nice way to tie in the 3D building also. The flag will get bigger and go off screen on the left for its exit when the camera zooms in.
Maybe I should animate the trees slightly so they move in the wind...
So this ended up looking awful but the idea is there. I'll start a new one tomorrow that looks a lot more polished. 


Its a bit embarrassing but hey, its development.
Things to change:

  • All of it (Jesus Christ, its just horrendous) 
  • The flag wind speed
  • Redraw the trees to be more realistic
  • The animation of trees
  • Ground shadow around building
  • Maybe animate the ground building shadow a little 
  • Show more definite difference between the ground and sky